Project Info:
To model the underskull for my 3D Printed Animatronic Robot Head I used Blender to create a shell which encloses the internal mechanisms.The skull was designed as two halves so that if I needed access to the internal mechanisms I could just take off one side instead of disassembling the entire thing.
Blender has a great animation feature built into the software so I could check my moving parts inside the skull and ascertain whether any pieces would intersect. You can watch a video of the printed animatronic head in action below.