Character Modelling In Blender

Project Info:

After achieving the basic forms using reference images of human anatomy as a guide, I then modelled additional details such as the clothing and armour. I also used Blenders physics engine to make the cloth look more organic by adding a wind simulator. Wanting to veer away from the tutorial slightly, I tried my hand at modeling the ninja turtles arch nemesis 'Oroku Saki' (The Shredder) loosely based on the original comics design. Using Blenders scene options and node editor I was able to get some nice filters on my final renders and give them a stylized appearance. Stage two will be to texture, colour and animate the character.

  • Created by: K Meadows
  • Completed on: 27th September 2018
  • Software: Blender 7.9
  • Purpose:Character Modelling
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